Alexander Freyr Þorgeirsson

Programmer, hobby artist, idealist and interested in games as a teaching tool.

Tooling

SPLISH-SPLASH SUBMARINE (2024)

Systems DesignProgrammingGame Design

As lead programmer for this university project, I leveraged 7 years of Unity experience to create a centralized workflow using Scriptable Objects. This approach allowed for easy tweaking of game settings, experimentation with different SO configurations, and iterative testing for rapid development and refinement.

Alzheimer's (2023)

Solo ProjectC#UnityArtGame Design

As the sole developer of this experimental microgame, I designed an interactive experience exploring memory loss through gameplay constraints—30 seconds, no dialogue, and a continuous narrative. Inspired by Mario Party’s face-reassembling minigame, I rafted a scene where an old man, suffering from amnesia, struggles to reconstruct his daughter’s face from memory.

I implemented a dynamic system where facial features detach and float, with time (represented by calendar pages) actively distorting the player's efforts. The game escalates as more pages rip away, interfering with the reconstruction process until the player is inevitably overwhelmed—reinforcing the theme of memory decay.

Though I had to cut features due to time constraints, I envisioned deeper symbolism, such as an origami bat draining colors from the daughter’s face and errors in reconstruction reflecting back onto the old man, questioning the link between memory and identity.

Drawings